CHARACTER BUILD REFERENCE
Skills
What every tier actually changes. Levels are cumulative: Medium includes Basic; Advanced includes both.
STRATTRIBUTE
STRENGTH
5 SKILLS
ATTRIBUTE
STRENGTH
Boxing
Empty-hand punch and kick performance.
VIEW LEVELS
Boxing
Empty-hand punch and kick performance.
NO SKILL
- Slowest combinations, lowest unarmed damage, highest stamina cost.
BASIC
- Faster punches/kicks, more unarmed damage, lower stamina cost.
MEDIUM
- Further improves combination frequency, damage, and stamina efficiency.
ADVANCED
- Best standard unarmed speed, damage, and stamina efficiency.
Melee Weapons
Axes, swords, clubs, spears, and other held melee weapons.
VIEW LEVELS
Melee Weapons
Axes, swords, clubs, spears, and other held melee weapons.
NO SKILL
- Slowest attacks, lowest weapon damage, highest stamina cost.
BASIC
- Faster attacks, more weapon damage, lower stamina cost.
MEDIUM
- Further improves attack speed, damage, and stamina efficiency.
ADVANCED
- Best standard melee speed, damage, and stamina efficiency.
Archery
Bow handling and shot stability.
VIEW LEVELS
Archery
Bow handling and shot stability.
NO SKILL
- Slowest equip/reload and the most sway at full draw.
BASIC
- Faster equip and reload; less full-draw sway; crosshair remains longer.
MEDIUM
- Further improves handling, reload, sway, and crosshair duration.
ADVANCED
- Best standard bow handling, reload speed, and full-draw stability.
Rifles
Long guns, shotguns, SMGs, and rifle-class weapon handling.
VIEW LEVELS
Rifles
Long guns, shotguns, SMGs, and rifle-class weapon handling.
NO SKILL
- Slowest reload/ADS; most recoil, sway, hip spread, and ADS stamina drain.
BASIC
- Faster reload/chamber/ADS with reduced recoil, sway, spread, and stamina drain.
MEDIUM
- Stronger improvements to every rifle-handling effect.
ADVANCED
- Best standard reload, ADS, recoil, sway, spread, and stamina control.
Handgun
Pistol and revolver handling.
VIEW LEVELS
Handgun
Pistol and revolver handling.
NO SKILL
- Slowest reload/ADS; most recoil, sway, and hip spread.
BASIC
- Faster reload/chamber/ADS with reduced recoil, sway, and spread.
MEDIUM
- Further improves all handgun-handling effects.
ADVANCED
- Best standard reload, ADS, recoil, sway, and spread control.
CONATTRIBUTE
CONSTITUTION
2 SKILLS
ATTRIBUTE
CONSTITUTION
Running
Movement speed and acceleration on foot.
VIEW LEVELS
Running
Movement speed and acceleration on foot.
NO SKILL
- Slowest running speed and acceleration.
BASIC
- Improved running speed and acceleration.
MEDIUM
- Further improves running speed and acceleration.
ADVANCED
- Best standard running speed and acceleration.
Endurance
Total stamina, stamina recovery, and exertion efficiency.
VIEW LEVELS
Endurance
Total stamina, stamina recovery, and exertion efficiency.
NO SKILL
- Smallest stamina pool; stamina recovery is penalized by 10%.
BASIC
- Larger stamina pool; removes the recovery penalty (0% bonus).
MEDIUM
- Larger pool; +10% stamina recovery; lower water/calorie use during exertion.
ADVANCED
- Largest standard pool; +20% stamina recovery; best exertion efficiency.
DEXATTRIBUTE
DEXTERITY
6 SKILLS
ATTRIBUTE
DEXTERITY
Thievery
Lockpicking difficulty and attempt time.
VIEW LEVELS
Thievery
Lockpicking difficulty and attempt time.
NO SKILL
- Smallest lock sweet spot and shortest attempt timer.
BASIC
- Larger sweet spot and more time per attempt.
MEDIUM
- Further enlarges the sweet spot and attempt timer.
ADVANCED
- Largest standard sweet spot and longest attempt timer.
Demolition
Crafting, placing, and defusing explosives and traps.
VIEW LEVELS
Demolition
Crafting, placing, and defusing explosives and traps.
NO SKILL
- Fewest explosive/trap options and shortest defuse window.
BASIC
- More trap options; roughly 3 seconds for beeper-puppet defusing.
MEDIUM
- Unlocks C4 crafting; stronger traps; roughly 4-second defuse window.
ADVANCED
- Best trap quality, damage/radius, and longest standard defuse window (about 5 seconds).
Driving
Starting, shifting, and stalling behavior in cars and trucks.
VIEW LEVELS
Driving
Starting, shifting, and stalling behavior in cars and trucks.
NO SKILL
- Slowest starts and highest chance of stutter, failed shifts, or stalling.
BASIC
- Faster starts with fewer stutters and stalls.
MEDIUM
- Further reduces start delay, stutter, and stall chance.
ADVANCED
- Best standard engine-start and shift reliability.
Flying
Aircraft control proficiency.
VIEW LEVELS
Flying
Aircraft control proficiency.
NO SKILL
- Least forgiving aircraft control.
BASIC
- Basic aircraft proficiency.
MEDIUM
- More reliable aircraft control.
ADVANCED
- Best standard aircraft proficiency.
Throwing
Thrown-item performance.
VIEW LEVELS
Throwing
Thrown-item performance.
NO SKILL
- Lowest throwing proficiency.
BASIC
- Improved throwing proficiency.
MEDIUM
- Further improved throwing proficiency.
ADVANCED
- Best standard throwing proficiency.
Stealth
Movement noise, visibility, and AI detection.
VIEW LEVELS
Stealth
Movement noise, visibility, and AI detection.
NO SKILL
- Loudest movement, highest visibility, and easiest AI detection.
BASIC
- Quieter movement, lower visibility, and reduced AI detection chance.
MEDIUM
- Further reduces noise, visibility, and AI detection.
ADVANCED
- Best standard movement concealment and AI avoidance.
INTATTRIBUTE
INTELLIGENCE
8 SKILLS
ATTRIBUTE
INTELLIGENCE
Awareness
Finding loot and detecting concealed players and threats.
VIEW LEVELS
Awareness
Finding loot and detecting concealed players and threats.
NO SKILL
- Lowest detection ability and weakest counter to Camouflage.
BASIC
- Improved detection and target persistence.
MEDIUM
- Stronger detection and better counter to Camouflage.
ADVANCED
- Best standard detection and Camouflage counter.
Camouflage
How effectively you disappear into cover while crouched or prone.
VIEW LEVELS
Camouflage
How effectively you disappear into cover while crouched or prone.
NO SKILL
- Easiest for players to render and spot in cover.
BASIC
- Harder to spot while crouched/prone in matching cover.
MEDIUM
- Stronger concealment against enemy Awareness.
ADVANCED
- Best standard concealment against enemy Awareness.
Engineering
Building tiers, locks, ammo, repair, storage, and utility crafting.
VIEW LEVELS
Engineering
Building tiers, locks, ammo, repair, storage, and utility crafting.
NO SKILL
- Only no-skill blueprints and basic repair/crafting options.
BASIC
- Iron locks, improvised wooden chests, basic zappers; repair automatic weapons.
MEDIUM
- Silver locks, wooden chests, improvised metal detector, medium zappers.
ADVANCED
- Gold locks, ammunition, improvised metal chests, advanced zappers; brick/concrete wall upgrades.
Sniping
Scope range/wind calculation speed and accuracy.
VIEW LEVELS
Sniping
Scope range/wind calculation speed and accuracy.
NO SKILL
- Slowest and least accurate range calculation.
BASIC
- Faster, more accurate range calculation.
MEDIUM
- Further improves calculation speed and accuracy.
ADVANCED
- Fastest and most accurate standard range calculation.
Survival
Basic crafting, recipe access, and Focus-mode compass detail.
VIEW LEVELS
Survival
Basic crafting, recipe access, and Focus-mode compass detail.
NO SKILL
- Slowest basic crafting, fewest recipes, no skill-provided compass heading.
BASIC
- Faster crafting, more recipes, and North shown in Focus mode.
MEDIUM
- Further crafting/recipe access; N/E/S/W shown in Focus mode.
ADVANCED
- Fastest standard basic crafting, broadest Survival recipe access, finest compass detail.
Medical
Treatment efficiency and wound stabilization/recovery.
VIEW LEVELS
Medical
Treatment efficiency and wound stabilization/recovery.
NO SKILL
- Most medical supplies required and slowest treatment/stabilization.
BASIC
- Fewer supplies and faster treatment.
MEDIUM
- Further reduces supply use and treatment time.
ADVANCED
- Best standard treatment efficiency; fastest stabilization/recovery, especially with a tourniquet.
Farming
Crop care and successful harvest chance.
VIEW LEVELS
Farming
Crop care and successful harvest chance.
NO SKILL
- Lowest crop-harvest success chance.
BASIC
- Improved crop-harvest success chance.
MEDIUM
- Further improves harvest reliability.
ADVANCED
- Best standard harvest reliability.
Cooking
Recipe access and cooked-food results.
VIEW LEVELS
Cooking
Recipe access and cooked-food results.
NO SKILL
- Fewest recipes and least forgiving cooking results.
BASIC
- Unlocks more recipes and improves cooking consistency.
MEDIUM
- Unlocks more complex recipes with better consistency.
ADVANCED
- Broadest standard recipe access and best cooking consistency.